Not a gang — Hive Scum plus every Dramatis Personae added in Necromunda’s Most Wanted, available to any gang. Switch to Source to view the original scans.
During the Choose Crews step of the Pre-battle Sequence, gangs can use credits from their Stash to hire additional models for the battle. These models gain no XP during the battle, and during the Wrap-up step of the Post-battle Sequence they leave the gang again. When a Hired Gun is removed from the Gang Roster for any reason, their equipment is not placed into the Stash but is removed alongside the Hired Gun.
Everything Has a Cost: At the end of the Choose Crews step of the Pre-battle Sequence, the credit value of any Hired Guns recruited is added to each gang's Gang Rating.
“You Get What You Pay For”: Unlike other Fighters, Hired Guns are not counted during the Choose Crews step of the Pre-battle Sequence. Instead, at the end of this step, any Hired Guns available to a gang may be added to the starting crew, regardless of the Crew Selection method in use. This may take the number of models in a starting crew above the number specified by the scenario or Crew table.
Dramatis Personae are a special kind of Hired Gun. Each Dramatis Personae represents a specific named individual on Necromunda. In addition to the normal method of adding Hired Guns listed in the Necromunda Skirmish: Core Rulebook, Dramatis Personae may be added in a couple of different ways:
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 5″ | 4+ | 4+ | 3 | 3 | 1 | 3 | 1 | 6+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 6 | 6 | 6 | 6 | Fighter (Ganger) | N/A |
“There's Only So Many I Can Handle…”: A gang may not hire more than four Hive Scum at the same time.
Equipment: When added to a Gang Roster, a Hive Scum may be equipped with up to 60 credits worth of weapons and wargear from the Hive Scum Equipment List for no additional cost (note: the value of these weapons and wargear should be included along with the Hive Scum's base Credit Cost when determining Gang Rating).
* Denotes a weapon that takes up 2 weapon slots (effectively two-handed), rather than the usual 1.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 5″ | 2+ | 3+ | 3 | 3 | 2 | 5 | 3 | 4+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 7 | 8 | 7 | 7 | Fighter (Champion, Loner) | N/A |
Adina’s Champion: At the start of the first round, after both gangs have deployed but before rolling for Priority, Athera challenges a Fighter belonging to the opposing gang. As long as Athera has not attacked any model other than the one she challenged, she has +1 to her Attacks characteristic and the Spring Up skill.
Outcast Leader: If selected as an Outcast Leader, Athera loses the Loner Subtype, replaces the Champion Subtype with the Leader Subtype and starts with 61 XP. Additionally, Stix starts with 13 XP and may not purchase or be equipped with additional weapons or wargear.
Skills: Athera has the Counter-attack and Dodge skills.
Equipment: Athera is equipped with a chainaxe, a plasma pistol and Stix.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 6″ | 5+ | 6+ | 2 | 2 | 1 | 5 | 1 | 6+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 5 | 5 | 6 | 6 | Fighter (Beast, Flying, Pet) | N/A |
Leash Range: Stix has a 3″ Leash range.
Omen of Fortune: Stix is able to help Athera avoid damage. While they are within Leash range of Athera, Athera may re-roll one failed save each round.
Precognition: The gift of foresight possessed by Stix enables them to dodge and evade all but the most unexpected of attacks. This tremendous precognition grants them a 3+ Invulnerable save.
Equipment: Stix is armed with a bite.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 6″ | 3+ | 4+ | 3 | 3 | 2 | 4 | 2 | 4+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 7 | 8 | 7 | 7 | Fighter (Champion, Loner) | N/A |
Outcast Leader: If selected as an Outcast Leader, Belladonna loses the Loner Subtype, replaces the Champion Subtype with the Leader Subtype and starts with 61 XP.
Skills: Belladonna has the Berserker and Combat Master skills.
Equipment: Belladonna is equipped with a power axe, a stiletto knife and a plasma pistol.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 5″ | 3+ | 3+ | 3 | 4 | 2 | 4 | 2 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 7 | 8 | 7 | 7 | Fighter (Champion, Loner) | N/A |
Poison Blood: Weapons wielded by Kria the Huntress that have the Toxin (X+) trait are more potent than normal. When Kria the Huntress uses a weapon with the Toxin (X+) trait, if she rolls a natural 1 to Wound, she may re-roll the D6.
Death-Maiden: If hired by an Escher gang, Kria the Huntress’ Credit Cost is reduced to 170 credits.
Outcast Leader: If selected as an Outcast Leader, Kria the Huntress loses the Loner Subtype, replaces the Champion Subtype with the Leader Subtype and starts with 61 XP.
Skills: Kria the Huntress has the Dodge, Infiltrate and Precision Shot skills.
Equipment: Kria the Huntress is equipped with a long las, an autopistol, throwing knives and a stiletto knife.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 5″ | 3+ | 3+ | 3 | 3 | 2 | 4 | 2 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 7 | 7 | 8 | 7 | Fighter (Champion, Loner) | N/A |
Outcast Leader: If selected as an Outcast Leader, Yolanda Skorn loses the Loner Subtype, replaces the Champion Subtype with the Leader Subtype and starts with 61 XP.
Skills: Yolanda Skorn has the Counter-attack, Fearsome and Rain of Blows skills.
Equipment: Yolanda Skorn is equipped with a stiletto knife, a stub gun, frag grenades, photo-goggles and a respirator.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 4″ | 3+ | 4+ | 4 | 4 | 3 | 4 | 3 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 7 | 8 | 7 | 6 | Fighter (Champion, Loner) | N/A |
Combat Chems Stash: Whenever Gorshiv Hammerfist is activated, he may choose to use Combat Chems. Until the End phase of this round, he gains an additional +D3 Attacks. However, if the dice roll is a natural 1, he instead suffers a bad reaction and his Attacks characteristic is reduced to 1 until the End phase of this round.
Outcast Leader: If selected as an Outcast Leader, Gorshiv Hammerfist loses the Loner Subtype, replaces the Champion Subtype with the Leader Subtype and starts with 61 XP.
Skills: Gorshiv Hammerfist has the Bull Charge, Juggernaut and Unstoppable skills.
Equipment: Gorshiv Hammerfist is equipped with ‘Wreck and Ruin’ and a stub gun.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 4″ | 3+ | 3+ | 3 | 4 | 3 | 3 | 3 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 8 | 8 | 7 | 7 | Fighter (Champion, Loner) | N/A |
Scourge of the Spider Points: If hired by a Goliath gang, Axon Hammer’s Credit Cost is reduced to 250 credits.
Wastes’ Most Wanted: Axon Hammer has one of the highest bounties on his head of any raider in the wastes. If Axon Hammer suffers either a Memorable Death result (66 on the Lasting Injury table) or a Captured result (61-62 on the Lasting Injury table) when taken Out of Action, the opposing gang adds 100 credits to their Stash during the battle’s End phase as they collect the bounty.
Outcast Leader: If selected as an Outcast Leader, Axon Hammer loses the Loner Subtype, replaces the Champion Subtype with the Leader Subtype and starts with 61 XP.
Skills: Axon Hammer has the Headbutt and Hip-shooting skills.
Equipment: Axon Hammer is equipped with a bolter/plasma gun, frag grenades and a refractor field.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 4″ | 2+ | 5+ | 4 | 4 | 3 | 4 | 3 | 4+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 8 | 8 | 8 | 7 | Fighter (Champion, Loner) | N/A |
Lord of the Fist: If hired by a Goliath gang, Ajex Gorgoth’s Credit Cost is reduced to 235 credits.
Outcast Leader: If selected as an Outcast Leader, Ajex Gorgoth loses the Loner Subtype, replaces the Champion Subtype with the Leader Subtype and starts with 61 XP.
Skills: Ajex Gorgoth has the Bull Charge, Iron Jaw and Two-weapon Fighter skills.
Equipment: Ajex Gorgoth is equipped with a powered servo-claw, a great chainsword, a stub gun and a respirator.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 5″ | 3+ | 3+ | 3 | 5 | 2 | 4 | 2 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 7 | 8 | 7 | 7 | Fighter (Champion, Loner) | N/A |
Outcast Leader: If selected as an Outcast Leader, Durgan Kill-Fist loses the Loner Subtype, replaces the Champion Subtype with the Leader Subtype and starts with 61 XP.
Skills: Durgan Kill-Fist has the Nerves of Steel and Unstoppable skills.
Equipment: Durgan Kill-Fist is equipped with a kill-fist, ‘Cruncher’ and frag grenades.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 4″ | 3+ | 4+ | 3 | 4 | 2 | 3 | 2 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 6 | 8 | 6 | 7 | Fighter (Champion, Loner) | N/A |
Outcast Leader: If selected as an Outcast Leader, Krotos Hark loses the Loner Subtype, replaces the Champion Subtype with the Leader Subtype and starts with 61 XP.
Skills: Krotos Hark has the Headbutt and Munitioneer skills.
Equipment: Krotos Hark is equipped with a stub cannon and a fighting knife.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 7″ | 3+ | 3+ | 3 | 3 | 2 | 4 | 2 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 7 | 8 | 6 | 7 | Fighter (Champion, Loner, Mounted) | N/A |
Orlock Wild Child: If hired by an Orlock gang, Vespa ‘Minx’ Merdena’s Credit Cost is reduced to 235 credits.
Custom Outrider: When Vespa ‘Minx’ Merdena performs the Dash action, she adds 6″ to her Movement characteristic instead of her Initiative.
Outcast Leader: If selected as an Outcast Leader, Vespa ‘Minx’ Merdena loses the Loner Subtype, replaces the Champion Subtype with the Leader Subtype and starts with 61 XP.
Skills: Vespa ‘Minx’ Merdena has the Dodge and Hip-shooting skills.
Equipment: Vespa ‘Minx’ Merdena is equipped with ‘Mischief’ and Big Pete’s stub gun.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 5″ | 4+ | 3+ | 3 | 3 | 3 | 3 | 2 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 7 | 7 | 8 | 7 | Fighter (Champion, Loner) | N/A |
Outcast Leader: If selected as an Outcast Leader, Apollus Kage loses the Loner Subtype, replaces the Champion Subtype with the Leader Subtype and starts with 61 XP.
Skills: Apollus Kage has the Hip-shooting skill.
Equipment: Apollus Kage is equipped with a boltgun, a shotgun with solid and scatter ammo, a fighting knife, photo-goggles and a respirator.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 5″ | 3+ | 3+ | 3 | 4 | 3 | 4 | 3 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 8 | 8 | 8 | 8 | Fighter (Champion, Loner) | N/A |
Orlock Road Boss: If hired by an Orlock gang, Slate Merdena’s Credit Cost is reduced to 285 credits.
Outcast Leader: If selected as an Outcast Leader, Slate Merdena loses the Loner Subtype, replaces the Champion Subtype with the Leader Subtype and starts with 61 XP. Additionally, Macula starts with 13 XP and may not purchase or be equipped with additional weapons or wargear.
Skills: Slate Merdena has the Fearsome, Iron Will and Nerves of Steel skills.
Equipment: Slate Merdena is equipped with a custom plasma pistol, a power hammer and Macula.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 5″ | 3+ | 6+ | 3 | 3 | 2 | 4 | 2 | 6+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 6 | 8 | 6 | 5 | Fighter (Beast, Pet) | N/A |
Leash Range: Macula has a 3″ Leash range.
Loyal Protector: Enemy Fighters cannot perform a Coup de Grâce action against Slate Merdena while this Fighter is within its Leash range.
Skills: Macula has the Iron Jaw skill.
Equipment: Macula is equipped with a savage bite.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 5″ | 3+ | 6+ | 3 | 3 | 3 | 4 | 3 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 7 | 7 | 9 | 7 | Fighter (Champion, Loner) | N/A |
Herald of the Redemption: If hired by a Cawdor gang, Klovis the Redeemer’s Credit Cost is reduced to 260 credits.
Outcast Leader: If selected as an Outcast Leader, Klovis the Redeemer loses the Loner Subtype, replaces the Champion Subtype with the Leader Subtype and starts with 61 XP. Additionally, Deacon Malakev starts with 13 XP and may not purchase or be equipped with additional weapons or wargear.
Skills: Klovis the Redeemer has the Berserker and Fearsome skills.
Equipment: Klovis the Redeemer is equipped with the Sword of Persecution, mesh armour, Deacon Malakev and a pyromantic mantle.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 4″ | 5+ | 6+ | 2 | 4 | 2 | 2 | 1 | 4+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 6 | 5 | 6 | 7 | Fighter (Pet) | N/A |
Leash Range: Deacon Malakev has a 3″ Leash range.
Bodyguard: If Klovis the Redeemer is hit by a ranged attack, his controlling player may choose to transfer the Hit and all of its effects onto Deacon Malakev if he is either Active or Suppressed and within 2″ of Klovis the Redeemer.
The Liber Excruciatus: Whilst Klovis the Redeemer is within 1″ of Deacon Malakev, and if both Fighters are Active, Klovis the Redeemer may perform the Know Your Fate action — Know Your Fate (Single): Klovis the Redeemer fixes his gaze upon his enemies and reads aloud to them from the Liber Excruciatus, informing them of the tortures they can expect. D3 enemy Fighters (chosen by Klovis the Redeemer’s controlling player) that are within 9″ of Klovis the Redeemer and that can draw a line of sight to him must immediately make a Nerve check with a -1 modifier.
Skills: Deacon Malakev has the Dodge and Lie Low skills.
Equipment: Deacon Malakev has no equipment.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 5″ | 3+ | 6+ | 4 | 3 | 3 | 4 | 3 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 7 | 7 | 8 | 6 | Fighter (Champion, Loner) | N/A |
The Thane’s Executioner: If hired by a Cawdor gang, the Headsman’s Credit Cost is reduced to 135 credits.
Outcast Leader: If selected as an Outcast Leader, the Headsman loses the Loner Subtype, replaces the Champion Subtype with the Leader Subtype and starts with 61 XP.
Skills: The Headsman has the Counter-attack, Fearsome and Rain of Blows skills.
Equipment: The Headsman is equipped with a two-handed axe.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 5″ | 4+ | 4+ | 3 | 3 | 2 | 3 | 1 | 6+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 5 | 6 | 6 | 5 | Fighter (Champion, Loner) | N/A |
Bad Smell: If hired by a Cawdor gang, Rattus Tatterskin’s Credit Cost is reduced to 130 credits.
My Little Friends: Rattus Tatterskin is infested with rats, which nip at his enemies, but also whisper the will of the Rat-Emperor into his ears. Enemy Fighters who end their activation Engaged with Rattus Tatterskin immediately suffer D6 Str 1, AP –, L1 Hits. In addition, at the start of each of his activations, Rattus Tatterskin must make a Willpower check. If this check is passed, Rattus Tatterskin may act as normal for the remainder of this round. If, however, the check is failed, Rattus Tatterskin becomes subject to the Insanity Condition until the start of his next activation.
Outcast Leader: If selected as an Outcast Leader, Rattus Tatterskin loses the Loner Subtype, replaces the Champion Subtype with the Leader Subtype and starts with 61 XP.
Skills: Rattus Tatterskin has the Fearsome skill.
Equipment: Rattus Tatterskin is equipped with a heavy stubber.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 5″ | 3+ | 4+ | 3 | 3 | 2 | 3 | 2 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 6 | 7 | 8 | 7 | Fighter (Champion, Loner, Wyrd) | N/A |
Envoy of the Silent Ones: If hired by a Delaque gang, Yageloth’s Credit Cost is reduced to 140 credits.
Outcast Leader: If selected as an Outcast Leader, Yageloth loses the Loner Subtype, replaces the Champion Subtype with the Leader Subtype and starts with 61 XP.
Creature of Shadows: Yageloth is not wholly human anymore and perhaps not even corporeal. Attacks without a Strength characteristic (such as those with the Toxin (X+) trait) have no effect on Yageloth. In addition, if Yageloth becomes Seriously Injured, remove him from the battlefield. At the start of the End phase of that round, place Yageloth anywhere on the battlefield within 5″ of a friendly Fighter and at least 1″ from any enemy Fighters and set his Status to Active.
Skills: Yageloth has the Infiltrate skill.
Wyrd Powers: Yageloth knows the Cacophony of Silence and Psychotic Lure Wyrd Powers.
Equipment: Yageloth is equipped with a psychoteric blade.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 8″ | 4+ | 4+ | 4 | 5 | 3 | 3 | 4 | 4+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 5 | 6 | 7 | 5 | Fighter (Beast, Brute, Loner) | N/A |
Creation of the Star Chamber: If hired by a Delaque gang, the Servant of the Silent Ones’ Credit Cost is reduced to 220 credits.
Outcast Leader: The Servant of the Silent Ones cannot be selected as an Outcast Leader.
Psychoteric Echo Chamber: Once per round, a friendly Delaque Fighter can use the Servant of the Silent Ones to boost the effects of their Wyrd Powers. When a friendly Delaque Fighter within 12″ of the Servant of the Silent Ones performs a Wyrd Power action, if the Servant of the Silent Ones is Active or Suppressed they may perform the same action. Work out the effects of both Wyrd Power actions one after the other, starting with the activating Fighter. Note that, whilst performing this action, the Servant of the Silent Ones does not count as activating and does not lose its Ready marker if it has one.
Skills: The Servant of the Silent Ones has the Clamber, Infiltrate and Sprint skills.
Equipment: The Servant of the Silent Ones is equipped with an electro-tendril, a subsonic wail and a respirator.
| Weapon | SR | LR | Str | AP | L | Traits |
|---|---|---|---|---|---|---|
| Big Pete’s stub gun | 12″ | 24″ | 3 | – | 1 | Independent |
| Stub cannon | 9″ | 18″ | 5 | – | 1 | Knockback (5+) |
| Weapon | SR | LR | Str | AP | L | Traits |
|---|---|---|---|---|---|---|
| Bolter/plasma gun | ||||||
| – primary component | 12″ | 24″ | 4 | -1 | 2 | Ammo (4+), Combi, Rapid Fire (1) |
| – secondary component | 12″ | 24″ | 5 | -2 | 2 | Ammo (6+), Combi, Damage (2), Limited, Rapid Fire (1), Unstable |
| Weapon | SR | LR | Str | AP | L | Traits |
|---|---|---|---|---|---|---|
| Subsonic wail | T | – | 2 | -3 | 1 | Ammo (5+), Concussive (5+), Template |
| Weapon | SR | LR | Str | AP | L | Traits |
|---|---|---|---|---|---|---|
| ‘Mischief’ | ||||||
| – frag rockets | 24″ | 48″ | 4 | -1 | 1 | Ammo (4+), Blast (5″), Knockback (6+), Rapid Fire (1) |
| – krak rockets | 24″ | 48″ | 6 | -2 | 2 | Ammo (4+), Rapid Fire (1) |
| Weapon | SR | LR | Str | AP | L | Traits |
|---|---|---|---|---|---|---|
| Custom plasma pistol | 9″ | 18″ | 5 | -2 | 2 | Ammo (6+), Damage (2), Light, Unstable |
| Weapon | SR | LR | Str | AP | L | Traits |
|---|---|---|---|---|---|---|
| Great chainsword | E | – | S+1 | -1 | 1 | Melee, Parry, Shred (5+) |
| Weapon | SR | LR | Str | AP | L | Traits |
|---|---|---|---|---|---|---|
| Electro-tendril | E | – | S+1 | – | 1 | Melee, Parry, Shock (5+) |
| Psychoteric blade | E | – | – | -3 | 2 | Melee, Parry, Toxin (3+) |
| Sword of Persecution | ||||||
| – melee | E | – | S+2 | -2 | 2 | Damage (2), Heavy, Melee, Shred (5+), Unwieldy |
| – ranged | T | – | 3 | -1 | 1 | Ammo (6+), Blaze (5+), Template |
| Weapon | SR | LR | Str | AP | L | Traits |
|---|---|---|---|---|---|---|
| Bite | E | – | S | – | 1 | Melee |
| Savage bite | E | – | S | -2 | 1 | Melee |
| Weapon | SR | LR | Str | AP | L | Traits |
|---|---|---|---|---|---|---|
| ‘Wreck and Ruin’ | E | – | S+1 | -2 | 2 | Breaching (5+), Concussive (5+), Melee, Paired (2) |
| Weapon | SR | LR | Str | AP | L | Traits |
|---|---|---|---|---|---|---|
| ‘Cruncher’ | E | – | S+2 | – | 1 | Concussive (5+), Knockback (6+), Melee, Unwieldy |
| Weapon | SR | LR | Str | AP | L | Traits |
|---|---|---|---|---|---|---|
| Kill-fist | E | – | S+1 | -1 | 2 | Melee |
| Powered servo-claw | E | – | S+3 | – | 2 | Concussive (5+), Melee |
// Exclusive
Fanatical followers of the Redemption often wear elaborate dress and headgear that not only gives them a sinister and threatening silhouette, but that quite literally burns with the fires of the Emperor’s wrath! Any attacks made with close combat weapons carried by a Fighter with a pyromantic mantle gain the Blaze (5+) trait during that Fighter’s activation (note: if the weapon already has the Blaze (X) trait then this wargear has no effect).
Psychotic Lure (Single): Choose a single enemy Fighter that currently has a Ready marker and is within 6″ and Line of Sight of the Wyrd. The opposing player must activate that Fighter next. The chosen Fighter cannot perform the Group Activation action when next activated.
Cacophony of Silence (Single), Continuous Effect: While this power is maintained, all enemy Fighters within 6″ and Line of Sight of the Wyrd must re-roll successful Hit rolls when making a ranged attack.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 6″ | 2+ | 3+ | 3 | 3 | 2 | 4 | 3 | 4+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 8 | 9 | 9 | 8 | Fighter (Champion, Loner) | N/A |
Homing Teleport: Each time Lady Haera, 13th Daughter of Lord Helmawr uses her power spear to make a ranged attack, roll a D6. On a 3+, nothing happens. On a 1-2, the homing teleport built into the power spear runs out of charge after returning it to Lady Haera’s hand. Once it has run out of charge, if she uses the power spear to make a ranged attack again then the power spear cannot be used again for the remainder of the battle.
Outcast Leader: If selected as an Outcast Leader, Lady Haera, 13th Daughter of Lord Helmawr loses the Loner Subtype, replaces the Champion Subtype with the Leader Subtype and starts with 61 XP.
Skills: Lady Haera, 13th Daughter of Lord Helmawr has the Backstab and Dodge skills.
Equipment: Lady Haera, 13th Daughter of Lord Helmawr is equipped with a phase sword, a power spear, photo-goggles and a refractor field.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 5″ | 3+ | 3+ | 3 | 3 | 3 | 5 | 2 | 4+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 8 | 8 | 7 | 7 | Fighter (Champion, Loner) | N/A |
Heir to the Outlands: Lady Credo is a charismatic leader who inspires the downtrodden and disenfranchised of Necromunda. Friendly Outcasts within 8″ of Lady Credo can use her Leadership and Cool characteristics instead of their own.
Outcast Leader: If selected as an Outcast Leader, Lady Credo loses the Loner Subtype, replaces the Champion Subtype with the Leader Subtype and starts with 61 XP.
Skills: Lady Credo has the Dodge and Iron Will skills.
Equipment: Lady Credo is equipped with a power sabre, a laspistol, photo-goggles and a refractor field.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 4″ | 4+ | 3+ | 3 | 4 | 3 | 4 | 2 | 4+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 7 | 8 | 7 | 8 | Fighter (Champion, Loner) | N/A |
Partners in the Abyss: As partners in a Ferryman team, Aster Felsturn may be hired alongside Hagthor Jarlun for 90 credits rather than the usual 130 credits. If hired together, they count as only one Dramatis Personae.
Outcast Leader: If selected as an Outcast Leader, Hagthor Jarlun loses the Loner Subtype, replaces the Champion Subtype with the Leader Subtype and starts with 61 XP.
Skills: Hagthor Jarlun has the Iron Jaw skill.
Equipment: Hagthor Jarlun is equipped with an Abyss pattern shotgun with solid & scatter ammo, a power wrench and a respirator.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 5″ | 4+ | 4+ | 3 | 3 | 3 | 2 | 3 | 4+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 6 | 7 | 6 | 7 | Fighter (Champion, Loner) | N/A |
Partners in the Abyss: As partners in a Ferryman team, Aster Felsturn may be hired alongside Hagthor Jarlun (see above) for 90 credits rather than the usual 130 credits. If hired together, they count as only one Dramatis Personae.
Outcast Champion: If Hagthor Jarlun is selected as an Outcast Leader, Aster Felsturn may be recruited as a Champion for the gang at gang creation for 90 credits. If she is recruited in this fashion, she loses the Loner Subtype, starts with 39 XP and only adds 90 credits to the Gang Rating.
Skills: Aster Felsturn has the Bull Charge skill.
Equipment: Aster Felsturn is equipped with a stub gun, an axe and a respirator.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 5″ | 4+ | 3+ | 3 | 3 | 2 | 4 | 2 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 7 | 8 | 7 | 7 | Fighter (Champion, Loner) | N/A |
Partners in the Abyss: As partners in a Ferryman team, Lugrun (see below) may be hired alongside Madryc Helbane for 175 credits rather than the usual 225 credits. If hired together, they count as only one Dramatis Personae.
Outcast Leader: If selected as an Outcast Leader, Madryc Helbane loses the Loner Subtype, replaces the Champion Subtype with the Leader Subtype and starts with 61 XP.
Skills: Madryc Helbane has the Dodge and Lie Low skills.
Equipment: Madryc Helbane is equipped with an archeotech pistol and a respirator.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 5″ | 4+ | 5+ | 5 | 5 | 3 | 3 | 2 | 4+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 7 | 7 | 6 | 5 | Fighter (Brute, Champion, Loner) | N/A |
Partners in the Abyss: As partners in a Ferryman team, Lugrun may be hired alongside Madryc Helbane (see above) for 175 credits rather than the usual 225 credits. If hired together, they count as only one Dramatis Personae.
Outcast Champion: If Madryc Helbane is selected as an Outcast Leader, Lugrun may be recruited as a Champion for the gang at gang creation for 175 credits. If he is recruited in this fashion, he loses the Loner Subtype, starts with 39 XP and only adds 175 credits to the Gang Rating.
Skills: Lugrun has the Heavy Blows and Unstoppable skills.
Equipment: Lugrun is equipped with ‘Hook, Line & Sinker’ and a respirator.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 5″ | 4+ | 3+ | 3 | 3 | 2 | 3 | 1 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 6 | 7 | 7 | 8 | Fighter (Champion, Loner) | N/A |
Investigator: If hired by a Palanite Enforcer patrol, Scrutinator-Primus Servalen’s Credit Cost is reduced to 140 credits.
Outcast Leader: If selected as an Outcast Leader, Scrutinator-Primus Servalen loses the Loner Subtype, replaces the Champion Subtype with the Leader Subtype and starts with 61 XP. Additionally, KB-88 starts with 13 XP and may not purchase or be equipped with additional weapons or wargear.
Psychic Null: Scrutinator-Primus Servalen may disrupt Wyrd Powers just as if she were a Wyrd. In addition, if a Wyrd is within 6″ of Scrutinator-Primus Servalen then they may not manifest any Wyrd Powers.
Pariah: Scrutinator-Primus Servalen is unnerving to those around her. All Fighters, friend or foe, within 6″ of Scrutinator-Primus Servalen suffer a -2 modifier to any Cool checks they make.
Skills: Scrutinator-Primus Servalen has the Lie Low and Overwatch skills.
Equipment: Scrutinator-Primus Servalen is equipped with a stub gun, KB-88 and a respirator.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 6″ | 3+ | 6+ | 3 | 4 | 2 | 3 | 2 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 6 | 6 | 6 | 4 | Fighter (Beast, Pet) | N/A |
Leash Range: KB-88 has a 5″ Leash range.
Tenacious: Hardcase Cyber-Mastiffs are renowned for their tenacity. If KB-88 is taken Out of Action, do not remove them from the battlefield if they have not yet activated this round. During this activation they may act as if they were Active and once KB-88 has completed their activation, remove them from the battlefield.
Loyal Protector: Enemy Fighters cannot perform a Coup de Grâce action against Scrutinator-Primus Servalen while KB-88 is within their Leash range.
Skills: KB-88 has the Nerves of Steel skill.
Equipment: KB-88 is equipped with a shock bite.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 5″ | 4+ | 3+ | 3 | 3 | 2 | 4 | 2 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 7 | 8 | 8 | 7 | Fighter (Champion, Loner) | N/A |
Outcast Leader: If selected as an Outcast Leader, Ashwood Stranger loses the Loner Subtype, replaces the Champion Subtype with the Leader Subtype and starts with 61 XP.
Quick Draw: It’s very hard to get the drop on Ashwood Stranger. Once per round, if Ashwood Stranger is either Active or Suppressed, when he is targeted by a ranged attack he may make an immediate Shoot action against the attacking enemy model with any one of his weapons. These attacks are resolved simultaneously and if the enemy model is Seriously Injured/Damaged, their activation ends immediately. This does not remove Ashwood Stranger’s Ready marker.
Skills: Ashwood Stranger has the Gunfighter and Hip-shooting skills.
Equipment: Ashwood Stranger is equipped with an ‘Equaliser’ stub gun, an autopistol and a nomad blade.
| Weapon | SR | LR | Str | AP | L | Traits |
|---|---|---|---|---|---|---|
| ‘Equaliser’ stub gun | 6″ | 16″ | 3 | – | 1 | Light |
| Weapon | SR | LR | Str | AP | L | Traits |
|---|---|---|---|---|---|---|
| Archeotech pistol | 6″ | 12″ | 5 | -2 | 2 | Ammo (6+), Light, Rapid Fire (1) |
| Weapon | SR | LR | Str | AP | L | Traits |
|---|---|---|---|---|---|---|
| Abyss pattern shotgun | ||||||
| – scatter ammo | 4″ | 8″ | 3 | – | 1 | Rapid Fire (2) |
| – solid ammo | 8″ | 16″ | 4 | – | 2 | Knockback (5+) |
| Weapon | SR | LR | Str | AP | L | Traits |
|---|---|---|---|---|---|---|
| ‘Hook, Line & Sinker’ | E | – | S+1 | -1 | 2 | Heavy, Melee, Paired (2) |
| Phase sword | E | – | S+1 | -4 | 2 | Melee, Parry |
| Power spear | ||||||
| – melee | E | – | S | -2 | 1 | Breaching (6+), Melee |
| – ranged | 4″ | 8″ | 4 | -2 | 2 | Knockback (6+) |
| Weapon | SR | LR | Str | AP | L | Traits |
|---|---|---|---|---|---|---|
| Shock bite | E | – | S | -1 | 1 | Melee, Shock (6+) |
| Weapon | SR | LR | Str | AP | L | Traits |
|---|---|---|---|---|---|---|
| Nomad blade | E | – | S | -2 | 1 | Melee, Parry |
| Weapon | SR | LR | Str | AP | L | Traits |
|---|---|---|---|---|---|---|
| Power sabre | E | – | S+1 | -2 | 1 | Breaching (5+), Melee, Parry |
| Power wrench | E | – | S+2 | -1 | 2 | Breaching (5+), Heavy, Melee, Unwieldy |
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 6″ | 3+ | 4+ | 3 | 3 | 3 | 4 | 2 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 7 | 8 | 8 | 6 | Fighter (Champion, Loner) | N/A |
The Lady of Ash: Asun’ghar may only be hired by an Ash Waste Nomads gang.
Outcast Leader: Asun’ghar may not be selected as an Outcast Leader.
Skills: Asun’ghar has the Fearsome, Infiltrate and Mighty Leap skills.
Equipment: Asun’ghar is equipped with a blast pistol, a stalking knife, a spirit stave and Terror’s Shadow.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 8″ | 3+ | 6+ | 4 | 4 | 2 | 4 | 3 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 5 | 7 | 5 | 4 | Fighter (Beast, Flying, Pet) | N/A |
Leash Range: Terror’s Shadow has a 6″ Leash range.
Skills: Terror’s Shadow has the Infiltrate skill.
Equipment: Terror’s Shadow is equipped with rending talons.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 4″ | 4+ | 3+ | 3 | 4 | 1 | 2 | 1 | 4+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 5 | 6 | 6 | 7 | Fighter (Champion, Loner) | N/A |
Ammo-Jack: Ragnir Gunnstein may be hired as if he was an Ammo-Jack. If he is, he loses the Champion and Loner Subtypes, gains the Gun-smith rule, gains the Hanger-on Subtype, and starts with 13 XP and the same skill access as an Ammo-Jack. If added to the Gang Roster as a Hanger-on, he may not purchase or be equipped with additional weapons or wargear.
Outcast Leader: If selected as an Outcast Leader, Ragnir Gunnstein loses the Loner Subtype, replaces the Champion Subtype with the Leader Subtype and starts with 61 XP.
Skills: Ragnir Gunnstein has the Munitioneer skill.
Equipment: Ragnir Gunnstein is equipped with a shotgun with solid & scatter ammo, a maul, frag and krak grenades and a respirator.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 4″ | 3+ | 4+ | 3 | 4 | 2 | 2 | 1 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 7 | 6 | 7 | 7 | Fighter (Champion, Loner) | N/A |
Outcast Leader: If selected as an Outcast Leader, Grendl Grendlsen loses the Loner Subtype, replaces the Champion Subtype with the Leader Subtype and starts with 61 XP.
Skills: Grendl Grendlsen has the Combat Master, Lie Low and Iron Jaw skills.
Equipment: Grendl Grendlsen is equipped with a boltgun, a power hammer and frag grenades.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 4″ | 3+ | 3+ | 3 | 4 | 3 | 3 | 3 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 8 | 8 | 8 | 7 | Fighter (Champion, Loner) | N/A |
Last Charter Lord of Jardlan: If hired by Ironhead Squat prospectors, Orrin Grimjarl’s Credit Cost is reduced to 330 credits.
Outcast Leader: If selected as an Outcast Leader, Orrin Grimjarl loses the Loner Subtype, replaces the Champion Subtype with the Leader Subtype and starts with 61 XP. Additionally, R78-JAR starts with 13 XP and may not purchase or be equipped with additional weapons or wargear.
Skills: Orrin Grimjarl has the Iron Jaw and Unstoppable skills.
Equipment: Orrin Grimjarl is equipped with a fractal pulse beamer, a drill, an Ironhead autopistol, frag, krak and smoke grenades, a respirator and R78-JAR.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 4″ | 4+ | 4+ | 2 | 3 | 1 | 3 | 2 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 6 | 7 | 6 | 5 | Fighter (Beast, Pet) | N/A |
Leash Range: R78-JAR has a 3″ Leash range.
Skills: R78-JAR has the Dodge skill.
Equipment: R78-JAR is equipped with a fusion cutter and drill.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 5″ | 4+ | 3+ | 3 | 4 | 2 | 3 | 1 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 7 | 8 | 7 | 7 | Fighter (Champion, Loner) | N/A |
Jardlan Nomad Hunter: If hired by Ironhead Squat prospectors, Urson Grimjarl’s Credit Cost is reduced to 220 credits.
Oculi Command: While Active, Urson Grimjarl may perform the Deploy Oculi action — Deploy Oculi (Double): If Old Faithful is not on the battlefield, place Old Faithful within Leash range of Urson Grimjarl. Remove all Conditions from Old Faithful and set its Status to Active, but it does not gain a Ready marker until the start of the next round.
Outcast Leader: If selected as an Outcast Leader, Urson Grimjarl loses the Loner Subtype, replaces the Champion Subtype with the Leader Subtype and starts with 61 XP. Additionally, Old Faithful starts with 13 XP and may not purchase or be equipped with additional weapons or wargear.
Skills: Urson Grimjarl has the Clamber, Overwatch and Precision Shot skills.
Equipment: Urson Grimjarl is equipped with a Jardlan ‘longshot’ hunting rifle, an Ironhead stub gun, frag and krak grenades, a respirator and Old Faithful.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 7″ | 5+ | 5+ | 2 | 3 | 2 | 3 | 1 | 6+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 6 | 7 | 6 | 5 | Fighter (Beast, Flying, Pet) | N/A |
Leash Range: Old Faithful has a 12″ Leash range.
Target Paint: While Old Faithful is within 6″ of an enemy Fighter, its owner counts as firing at short range for the purposes of calculating cover bonuses.
Equipment: Old Faithful is equipped with pincers.
| Weapon | SR | LR | Str | AP | L | Traits |
|---|---|---|---|---|---|---|
| Ironhead autopistol | 4″ | 12″ | 3 | – | 1 | Light, Rapid Fire (1), Reliable |
| Ironhead stub gun | 6″ | 12″ | 3 | – | 1 | Light, Rapid Fire (1) |
| Jardlan ‘longshot’ hunting rifle | 18″ | 48″ | 5 | -2 | 2 | Breaching (6+), Rapid Fire (1) |
| Weapon | SR | LR | Str | AP | L | Traits |
|---|---|---|---|---|---|---|
| Fractal pulse beamer | 4″ | 8″ | 9 | -4 | 3 | Ammo (6+), Damage (3), Limited |
| Fusion cutter | 3″ | 6″ | 5 | -2 | 1 | Light |
| Weapon | SR | LR | Str | AP | L | Traits |
|---|---|---|---|---|---|---|
| Rending talons | E | – | S+1 | -2 | 2 | Knockback (5+), Melee |
| Weapon | SR | LR | Str | AP | L | Traits |
|---|---|---|---|---|---|---|
| Spirit stave | E | – | S+2 | -1 | 2 | Melee, Shock (6+) |
| Weapon | SR | LR | Str | AP | L | Traits |
|---|---|---|---|---|---|---|
| Drill | E | – | 3 | -1 | 1 | Additional Attack (1), Melee, Power Pack |
| Pincers | E | – | S | – | 1 | Melee, Paired (2) |
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 6″ | 4+ | 4+ | 5 | 4 | 2 | 3 | 1 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 8 | 8 | 8 | 6 | Fighter (Champion, Loner) | N/A |
Outcast Leader: If selected as an Outcast Leader, the Prophet of the Redemption loses the Loner Subtype, replaces the Champion Subtype with the Leader Subtype and starts with 61 XP.
Blessed by the Lost Saint: The Prophet of the Redemption seems to lead a blessed life; none can act against him, either looking upon him with awe or finding they purposefully miss. If an enemy model wishes to make a Fight, Shoot, Aimed Shot or Braced Shot action that targets the Prophet of the Redemption, they must make a Willpower check. If the check is failed, they cannot perform the action and their activation ends immediately. In addition, the Prophet of the Redemption has a 3+ Invulnerable Save.
Beacon of Redemption: Any friendly Fighter that can draw a line of sight to the Prophet may apply a +2 modifier to Cool and Willpower checks.
Skills: The Prophet of the Redemption has the Iron Will and Unstoppable skills.
Equipment: The Prophet of the Redemption is equipped with a full servo-harness (benefits already included in his profile).
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 5″ | 3+ | 6+ | 4 | 4 | 3 | 4 | 3 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 6 | 7 | 8 | 6 | Fighter (Champion, Loner) | N/A |
Blessed by the Lord of Skin and Sinew: The Eightfold Harvest Lord may only be hired by a Corpse Grinder Cult gang.
Outcast Leader: If selected as an Outcast Leader, the Eightfold Harvest Lord loses the Loner Subtype, replaces the Champion Subtype with the Leader Subtype and starts with 61 XP.
Skills: The Eightfold Harvest Lord has the Berserker, Fearsome and Unstoppable skills.
Equipment: The Eightfold Harvest Lord is equipped with paired heavy chain cleavers.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 5″ | 5+ | 4+ | 3 | 3 | 2 | 3 | 1 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 8 | 7 | 6 | 7 | Fighter (Champion, Loner) | N/A |
Outcast Leader: If selected as an Outcast Leader, Gaen Gorvos loses the Loner Subtype, replaces the Champion Subtype with the Leader Subtype and starts with 61 XP.
Skills: Gaen Gorvos has the Backstab and Nerves of Steel skills.
Equipment: Gaen Gorvos is equipped with gunk bombs, a sword, throwing knives and an autogun.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 5″ | 3+ | 5+ | 3 | 3 | 2 | 3 | 1 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 6 | 8 | 7 | 5 | Fighter (Champion, Loner) | N/A |
Outcast Leader: If selected as an Outcast Leader, Vunder Gorvos loses the Loner Subtype, replaces the Champion Subtype with the Leader Subtype and starts with 61 XP.
Skills: Vunder Gorvos has the Dodge, Gunfighter and Rain of Blows skills.
Equipment: Vunder Gorvos is equipped with a shotgun with solid & scatter ammo, a sword and two stub guns.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 5″ | 4+ | 5+ | 3 | 3 | 2 | 3 | 1 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 6 | 7 | 6 | 7 | Fighter (Champion, Loner) | N/A |
Outcast Leader: If selected as an Outcast Leader, Rex Spires loses the Loner Subtype, replaces the Champion Subtype with the Leader Subtype and starts with 61 XP.
Skills: Rex Spires has the Dodge and Lie Low skills.
Equipment: Rex Spires is equipped with blasting charges, demo charges, frag grenades and a fighting knife.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 5″ | 4+ | 4+ | 3 | 3 | 1 | 3 | 1 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 5 | 7 | 6 | 9 | Fighter (Champion, Loner) | N/A |
Whisper Merchant: Silberlant Sevos may be hired as if he was a Whisper Merchant. If he is, he loses the Champion and Loner Subtypes, gains the Useful Lies rule, gains the Hanger-on Subtype, and starts with 13 XP and the same skill access as a Whisper Merchant. He may not purchase or be equipped with additional weapons or wargear.
Vox Disruption: Enemy Fighters within 9″ of Silberlant Sevos may not perform the Group Activation action.
Outcast Leader: If selected as an Outcast Leader, Silberlant Sevos loses the Loner Subtype, replaces the Champion Subtype with the Leader Subtype and starts with 61 XP.
Skills: Silberlant Sevos has the Connected, Lie Low and Nerves of Steel skills.
Equipment: Silberlant Sevos is equipped with a stub gun.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 4″ | 5+ | 4+ | 2 | 2 | 1 | 5 | 1 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 7 | 7 | 6 | 7 | Fighter (Champion, Loner) | N/A |
Slopper: Bigby Crumb may be hired as if he was a Slopper. If he is, he loses the Champion and Loner Subtypes, gains the “Grub’s Up!” rule, gains the Hanger-on Subtype, and starts with 13 XP and the same skill access as a Slopper. He may not purchase or be equipped with additional weapons or wargear.
Well Fed: If Bigby Crumb is on the battlefield, once per battle you can force your opponent to re-roll the dice when rolling on the Lasting Injuries table.
Outcast Leader: If selected as an Outcast Leader, Bigby Crumb loses the Loner Subtype, replaces the Champion Subtype with the Leader Subtype and starts with 61 XP.
Skills: Bigby Crumb has the Lie Low skill.
Equipment: Bigby Crumb is equipped with a stub gun, a maul and a slop pot.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 5″ | 4+ | 4+ | 3 | 3 | 2 | 3 | 1 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 6 | 7 | 7 | 8 | Fighter (Champion, Loner) | N/A |
Rogue Doc: Doctor Arachnos may be hired as if he was a Rogue Doc. If he is, he loses the Champion and Loner Subtypes, gains the Patch-up rule, gains the Hanger-on Subtype, and starts with 13 XP and the same skill access as a Rogue Doc. He may not purchase or be equipped with additional weapons or wargear.
Medical Mechadendrites: If a friendly Fighter makes a Recovery test within 3″ of Doctor Arachnos while he is either Active or Suppressed, instead of making a Recovery test for them, you can make an Intelligence test for Doctor Arachnos. If the check is passed, the Fighter immediately recovers as if they had rolled an Injured result on the Injury dice. If the check is failed, the Fighter goes Out of Action instead. Doctor Arachnos can only aid one Fighter in this way each round.
Outcast Leader: If selected as an Outcast Leader, Doctor Arachnos loses the Loner Subtype, replaces the Champion Subtype with the Leader Subtype and starts with 61 XP.
Skills: Doctor Arachnos has the Medicate skill.
Equipment: Doctor Arachnos is equipped with a laspistol, mechadendrites and a respirator.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 5″ | 3+ | 3+ | 3 | 3 | 2 | 4 | 2 | 4+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 7 | 8 | 7 | 7 | Fighter (Champion, Loner) | N/A |
Outcast Leader: If selected as an Outcast Leader, Baertrum Arturos III loses the Loner Subtype, replaces the Champion Subtype with the Leader Subtype and starts with 61 XP.
Skills: Baertrum Arturos III has the Nerves of Steel skill.
Equipment: Baertrum Arturos III is equipped with a needle pistol and a stiletto knife.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 4″ | 5+ | 5+ | 3 | 3 | 2 | 3 | 1 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 6 | 6 | 8 | 7 | Fighter (Champion, Flying, Loner, Wyrd) | N/A |
Soul Hound: At the start of the battle, before the first roll for Priority, Ortruum 8-8’s controlling player nominates an enemy Fighter deployed on the battlefield. This Fighter is the target Ortruum 8-8 has been sent to track down and while Ortruum 8-8 is on the battlefield, the selected Fighter is haloed by ghostly illumination, reducing the benefit the selected Fighter gains from cover by 1.
Outcast Leader: Ortruum 8-8 may not be selected as an Outcast Leader.
Skills: Ortruum 8-8 has the Fearsome skill.
Wyrd Powers: Ortruum 8-8 knows the Force Blast, Terrify and Weapon Jinx Wyrd Powers.
Equipment: Ortruum 8-8 has no equipment.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 4″ | 3+ | 4+ | 3 | 4 | 2 | 3 | 2 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 6 | 7 | 6 | 5 | Fighter (Champion, Loner) | N/A |
Outcast Leader: If selected as an Outcast Leader, the Deserter loses the Loner Subtype, replaces the Champion Subtype with the Leader Subtype and starts with 61 XP.
Skills: The Deserter has the Medicate and Mentor skills.
Equipment: The Deserter is equipped with a shotgun with solid and scatter ammo, frag grenades and a fighting knife.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 4″ | 4+ | 3+ | 3 | 3 | 2 | 4 | 1 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 6 | 7 | 6 | 6 | Fighter (Champion, Loner) | N/A |
Outcast Leader: If selected as an Outcast Leader, Yar Umbra loses the Loner Subtype, replaces the Champion Subtype with the Leader Subtype and starts with 61 XP.
Skills: Yar Umbra has the Infiltrate, Marksman and Overwatch skills.
Equipment: Yar Umbra is equipped with a long las, a fighting knife, photo-goggles and a respirator.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 4″ | 3+ | 4+ | 4 | 4 | 2 | 3 | 2 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 6 | 7 | 7 | 6 | Fighter (Champion, Loner) | N/A |
Feral Warrior: Gor Half-horn increases his Attacks Characteristic by 1 while he is Injured.
Outcast Leader: If selected as an Outcast Leader, Gor Half-horn loses the Loner Subtype, replaces the Champion Subtype with the Leader Subtype and starts with 61 XP.
Skills: Gor Half-horn has the Berserker, Bull Charge and Fearsome skills.
Equipment: Gor Half-horn is equipped with a plasma pistol, a chainsword and a shotgun with solid and scatter ammo.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 4″ | 3+ | 4+ | 3 | 4 | 2 | 2 | 1 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 7 | 6 | 7 | 7 | Fighter (Champion, Loner) | N/A |
Outcast Leader: If selected as an Outcast Leader, Eyros Slagmyst loses the Loner Subtype, replaces the Champion Subtype with the Leader Subtype and starts with 61 XP.
Skills: Eyros Slagmyst has the Iron Jaw, Medicate and Nerves of Steel skills.
Equipment: Eyros Slagmyst is equipped with a laspistol, a fighting knife, frag grenades and a medicae kit.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 5″ | 5+ | 5+ | 3 | 3 | 2 | 4 | 1 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 7 | 7 | 8 | 7 | Fighter (Champion, Loner, Wyrd) | N/A |
Outcast Leader: If selected as an Outcast Leader, Thaetos 23-2 loses the Loner Subtype, replaces the Champion Subtype with the Leader Subtype and starts with 61 XP.
Skills: Thaetos 23-2 has the Fearsome skill.
Wyrd Powers: Thaetos 23-2 knows the Force Blast, Flaming Weapon and Quickening Wyrd Powers.
Equipment: Thaetos 23-2 is equipped with a fighting knife and a respirator.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 5″ | 3+ | 3+ | 4 | 4 | 3 | 5 | 3 | 3+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 7 | 9 | 8 | 7 | Fighter (Champion, Loner) | N/A |
Agent of Order: Vandoth the Fallen cannot be hired by Corpse Grinder Cult, Genestealer Cult, Genestealer Cult Corrupted, Chaos Helot, Chaos Corrupted, Malstrain, Malstrain Corrupted or Ash Waste Nomad gangs.
Outcast Leader: If selected as an Outcast Leader, Vandoth the Fallen loses the Loner Subtype, replaces the Champion Subtype with the Leader Subtype and starts with 61 XP.
Skills: Vandoth the Fallen has the Bull Charge, Fearsome, Unstoppable and Spring Up skills.
Equipment: Vandoth the Fallen is equipped with a boltgun and a fighting knife.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 5″ | 4+ | 5+ | 3 | 3 | 2 | 3 | 1 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 7 | 7 | 6 | 6 | Fighter (Champion, Loner) | N/A |
Outcast Leader: If selected as an Outcast Leader, Estus Jet loses the Loner Subtype, replaces the Champion Subtype with the Leader Subtype and starts with 61 XP.
Skills: Estus Jet has the Counter-attack and Cut-throat skills.
Equipment: Estus Jet is equipped with an autopistol, a stiletto knife and throwing knives.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 4″ | 4+ | 3+ | 3 | 3 | 1 | 3 | 1 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 6 | 6 | 6 | 7 | Fighter (Champion, Loner) | N/A |
Outcast Leader: If selected as an Outcast Leader, Grub Targeson loses the Loner Subtype, replaces the Champion Subtype with the Leader Subtype and starts with 61 XP.
Skills: Grub Targeson has the Backstab, Dodge and Infiltrate skills.
Equipment: Grub Targeson is equipped with a stiletto knife, a shotgun with scatter & solid ammo and frag grenades.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 5″ | 3+ | 4+ | 3 | 3 | 1 | 4 | 1 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 6 | 7 | 6 | 6 | Fighter (Champion, Loner) | N/A |
Outcast Leader: If selected as an Outcast Leader, Mad Dog Mono loses the Loner Subtype, replaces the Champion Subtype with the Leader Subtype and starts with 61 XP.
Skills: Mad Dog Mono has the Dodge and Lie Low skills.
Equipment: Mad Dog Mono is equipped with a stub gun and a grab hook.
| Weapon | SR | LR | Str | AP | L | Traits |
|---|---|---|---|---|---|---|
| Gunk bombs | – | 9″ | 3 | – | – | Ammo (4+), Blast (3″), Limited, Web |
| Weapon | SR | LR | Str | AP | L | Traits |
|---|---|---|---|---|---|---|
| Grab hook | E | – | S | – | 1 | Melee, Parry |
| Sword | E | – | S | -1 | 1 | Melee, Parry |
| Weapon | SR | LR | Str | AP | L | Traits |
|---|---|---|---|---|---|---|
| Mechadendrites | E | – | – | -1 | 1 | Additional Attacks (2), Melee, Toxin (3+) |
// Exclusive
A slop pot is represented by its own model and is placed within 2″ of Bigby when he is deployed on the battlefield. If a Fighter is within 1″ of the slop pot when they perform a Move action, they may move the slop pot to within 1″ of their final position.
While they are within 1″ of the slop pot any Fighter (both friend and foe) may perform the Interact action to partake of the slop. When they do so, they gain the Nerves of Steel skill until the next time they activate.