Pick a book or gang to see its rules written out in full, with the original scanned rulebook pages kept alongside as source reference.
Cannibal cultists of the Lord of Skin and Sinew — cleavers, saws and frenzied close combat.
Rules transcribedToxin-lacing duellists of the underhive, fast and lethal in melee and at range.
Rules transcribedChem-augmented muscle and heavy weapons — the underhive's brute-force gang.
Rules transcribedShadow-cloaked spies and stealth specialists, masters of information and ambush.
Rules transcribedLord Helmawr's law-keepers, deployed in force with heavy armour and support gear.
Rules transcribedIron-fisted miners and road gang enforcers — rugged fighters backed by autoguns, shotguns and Outrider Quads.
Rules transcribedNot a gang — forming Alliances, the Justicar Courts, and every Delegation-granting faction from Necromunda’s Most Wanted.
Rules transcribedNot a gang — Hive Scum plus every Dramatis Personae added in Necromunda’s Most Wanted, available to any gang.
Rules transcribedNot a gang — additional Fighters any gang can recruit, plus the new Clan House, Outlander and Unaffiliated Hangers-on.
Rules transcribedPitiless stalkers of the wastelands — ambush tactics, toxin weapons and tamed Helamite beasts.
Rules transcribedXenos-tainted infiltrators hidden within Necromunda’s other gangs — hybrid fighters, Wyrd powers and monstrous Aberrants.
Rules transcribedHardy abhumans who mine the ash wastes in armoured convoys — exo-suits, seismic tools and a tracked Skalvian Explorator.
Rules transcribedNoble hunters of House Helmawr, clad in exotic hunting rigs — power claws, monomolecular blades and laser gauntlets, stalking the underhive for sport and trophies.
Rules transcribedWhispering demagogues and warp-touched cultists — Chaos Rituals, mutating Spawn and a Witch’s Wyrd Powers in service of the Dark Gods.
Rules transcribedDebased Genestealer hybrids twisted by radiation into feral killers, roaming the rad-blasted Underhells of Hive Secundus behind the Dust Wall.
Rules transcribedNot a gang — Hive Scum plus the Book of the Outlands’ own Dramatis Personae, available to any Outlands gang.
Rules transcribedNot a gang — a Vehicle any Outlands gang can add to its roster. The rest of that chapter reprints the existing Brutes, Hangers-on & Pets roster unchanged.
Rules transcribedChildren of Khorne roster — full loadouts, skills and stats for quick reference at the table, hand-copied from Munda Manager.
Up to dateGenestealer Cult starting gang built to land as close to 1000 credits as possible — full loadouts and skills for quick reference at the table.
Up to dateHouse Orlock starting gang built to land exactly on 1000 credits — full loadouts and skills for quick reference at the table.
Up to dateClick-to-place grid editor for planning a 36″ x 24″ table with your 3D-printed columns, walls and doors.
v1 — place & editBuild and manage full gang rosters, track campaigns and generate fighter cards.
mundamanager.comCommunity-made single-page rundown of game structure, conditions, checks and weapon traits — handy at the table. Fan-made, not an official GW product.
u/JP_miniatures · v1.1